VMF_AUTOSAVE File – What is .vmf_autosave file and how to open it?


lightbulb

VMF_AUTOSAVE File Extension

Valve Hammer Editor Autosave File – file format by Valve

VMF_AUTOSAVE is a temporary file extension created by Valve’s proprietary level editor, Valve Hammer Editor. It is used to store an autosave backup of a Valve Map File (.VMF) and is not intended to be opened or edited manually.

VMF_AUTOSAVE File Type

VMF_AUTOSAVE files, also known as Valve Hammer Editor Autosave Files, are associated with the Valve Hammer Editor, a software tool developed by Valve Corporation primarily used for creating levels and environments for various video games, including the Half-Life and Portal series. These files are automatically generated by the editor when changes are made to a map or level being edited.

VMFAUTOSAVE files contain a backup copy of the map or level that was created using the Valve Hammer Editor. They are generated at regular intervals, ensuring that there is always a recent backup of the work in progress. This feature helps protect against data loss in the event of a software crash or accidental closure of the editor. VMFAUTOSAVE files are typically stored in the same directory as the original VMF file, the primary map file created by the editor. By default, the editor creates VMF_AUTOSAVE files with a time-stamped name, indicating the date and time of their creation.

VMF_AUTOSAVE File Format:

VMFAUTOSAVE files are temporary files generated by Valve’s Hammer Editor, a level design tool used in Source Engine games. They contain unsaved changes made to Valve Map Format (.VMF) files, which define the geometry, entities, and other elements of a game map. VMFAUTOSAVE files are created automatically by the editor at regular intervals to prevent data loss in case of unexpected interruptions. They are stored in the same directory as the corresponding .VMF file with an additional “_AUTOSAVE” suffix.

Opening VMF_AUTOSAVE Files:

VMFAUTOSAVE files cannot be directly opened and edited, as they are intended as backup copies of .VMF files. To recover the unsaved changes, users must open the corresponding .VMF file in Hammer Editor. The editor will automatically detect the existence of a VMFAUTOSAVE file and prompt the user to merge the changes. Upon confirmation, the unsaved changes from the VMFAUTOSAVE file will be applied to the .VMF file, effectively restoring the map to its last autosaved state. It’s important to note that VMFAUTOSAVE files are temporary and will be deleted automatically when Hammer Editor is closed or the corresponding .VMF file is saved.

VMF Save File Format

The Valve Hammer Editor Autosave File (.VMFAUTOSAVE) is a backup file created by Valve’s proprietary map editing software, Valve Hammer Editor (VHE). VHE is primarily used for creating and editing map layouts for Valve-developed games, such as the Half-Life, Portal, and Team Fortress series. The VMFAUTOSAVE file serves as an automatic backup of the primary VMF file, which contains the map data, lighting, textures, and other level design elements.

In the VMFAUTOSAVE file, the map data is stored in a proprietary format, specific to VHE. The file includes the geometry, textures, and entities that make up the map. Additionally, it contains information about the level’s lighting, skybox, and other environmental settings. The VMFAUTOSAVE file is typically created as a temporary backup while the VMF file is being edited. In case of an unexpected crash or power failure, the VMF_AUTOSAVE file can be used to restore the work that was in progress.

Other Extensions