HUM File – What is .hum file and how to open it?


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HUM File Extension

OMSI Human Configuration File – file format by MR Software

HUM file extension is associated with OMSI, a bus simulator game developed by MR Software. It is a human configuration file used for storing the settings for the human passengers in OMSI.

OMSI Human Configuration File (.HUM)

A HUM file is an OMSI Human Configuration File, a text-based file that stores customization settings related to human characters in the OMSI bus simulation game. It contains parameters that define the behavior, appearance, and other attributes of human characters, allowing players to personalize the game experience. HUM files are typically located in the game’s “humans” folder, and each file corresponds to a specific human character.

Contents and Usage

HUM files consist of various key-value pairs that control a wide range of aspects, including:

  • Appearance: Defines the character’s physical attributes, such as their height, weight, hair color, and clothing.
  • Behavior: Configures the character’s movement patterns, animations, and interactions with their environment.
  • Speech: Controls the character’s voice and dialogue, including pitch, speed, and volume.
  • Intelligence: Adjusts the character’s cognitive abilities, such as their learning speed and problem-solving skills.

By modifying HUM files, players can create unique human characters that enhance the game’s realism and immersion. These files are easily edited with a text editor, allowing players to experiment with different configurations to fine-tune their game experience.

Opening HUM Files in OMSI

OMSI Human Configuration Files (HUM) are essential files used in the OMSI bus simulator game to define and customize the appearance and behavior of human characters within the virtual environment. To open HUM files, you will need to access the OMSI configuration directory typically located at the following path:


C:\Users\[Your User Name]\Documents\OMSI 2\config

Once you have located the configuration directory, you can find the HUM files within the “humans” folder. HUM files are text-based files, so you can open them using any standard text editor such as Notepad or Notepad++.

Editing and Customizing HUM Files

When you open a HUM file, you will see several parameters that define the character’s appearance and behavior. These parameters include settings for the character’s height, weight, body shape, gender, clothing, and animations. You can modify these parameters to customize the character’s appearance and make them more realistic or sesuai with your preferences.

To make changes to a HUM file, simply edit the text file and change the values of the desired parameters. Once you have made your changes, save the file and it will be automatically loaded into OMSI when you start the game. Be sure to make a backup of the original HUM file before making any changes, in case you need to revert to the default settings.

OMSI Human Configuration File (HUM)

An OMSI Human Configuration File (.HUM) is a text-based file that stores various configuration settings related to human characters in the OMSI bus simulator game. It allows users to modify the appearance, behavior, and interactions of non-player characters (NPCs) that appear within the game world. The file typically contains a series of key-value pairs that define attributes such as gender, age, clothing, and movement patterns. By editing these settings, players can customize the behavior and appearance of NPCs to create a more immersive and personalized gaming experience.

Technical Details

HUM files are typically structured using an XML-like syntax, with each NPC’s configuration parameters enclosed within a dedicated <human> tag. Within this tag, various attributes are defined using <property> elements, each of which contains a key and a value. For example, the following property defines the character’s gender:

xml
<property name="gender" value="male" />

Other commonly used properties include age, clothing, movementPattern, and voice. The <clothing> property specifies a list of items that make up the character’s attire, while the <movementPattern> property controls the character’s walking and running behavior. The <voice> property allows users to assign a specific voice to the character, which can be selected from a list of available options. By modifying these properties, players can create a wide range of unique and diverse NPCs for their OMSI simulations.

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