GDG.AUTOSAVE File – What is .gdg.autosave file and how to open it?


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GDG.AUTOSAVE File Extension

GDevelop Project Autosave File – file format by Florian Rival

The GDG.AUTOSAVE file extension is associated with GDevelop, a free, open-source video game development software. It is used to store autosave data for GDevelop projects, which allows users to quickly and easily recover their work in the event of a system crash or other unexpected event.

GDG.AUTOSAVE File Format

A GDG.AUTOSAVE file is an autosave file associated with GDevelop, a free and open-source 2D game development software. It contains an automatically generated backup of a game project, including all of its assets, scenes, scripts, and other project data. These files are created periodically by GDevelop to protect against data loss in the event of a software crash or power outage.

Usage and Compatibility

GDG.AUTOSAVE files are typically located in the user’s document folder or in the application’s directory. They can be distinguished by their distinctive file extension (.GDG.AUTOSAVE). While these files are primarily intended as backup copies, they can also be manually loaded into GDevelop to recover lost data. However, it’s important to note that autosave files may not always be up-to-date with the most recent changes made to the project. Therefore, it’s recommended to regularly create manual backups in addition to relying on autosaves.

Overview of GDG.AUTOSAVE Files

GDG.AUTOSAVE is a file format used by GDevelop, a free and open-source 2D game development software. These files are autosave files used by GDevelop to store an automatic backup of the current project. They contain all the project data, including the scene layout, objects, events, and variables. GDG.AUTOSAVE files are typically created when GDevelop autosaves the project at regular intervals or when the project is closed unexpectedly.

Opening GDG.AUTOSAVE Files

GDG.AUTOSAVE files can only be opened using GDevelop. When you open a GDevelop project and the corresponding GDG.AUTOSAVE file exists, you will be prompted to choose whether to load the autosaved project or the last manually saved version. If you choose to load the autosaved project, the .GDG.AUTOSAVE file will be renamed to .GDG and will become the current project file.

To manually open a GDG.AUTOSAVE file, simply navigate to the file location in GDevelop’s File Explorer, right-click on the file, and select “Open.” You can also open the file by dragging and dropping it onto the GDevelop window. Once the file is opened, it will be converted into a .GDG file and loaded into GDevelop as the current project.

GDevelop Project Autosave File (.GDG.AUTOSAVE)

A GDG.AUTOSAVE file is an autosave file created by GDevelop, a free and open-source 2D game development environment. It stores a backup of a GDevelop project (.GDG file), which contains all the assets, scenes, objects, and events that make up the game. The autosave file is created automatically when the user saves the project, and it is updated every time the project is modified.

The GDG.AUTOSAVE file is useful in case the original GDG file becomes corrupted or lost. It allows the user to recover the project and continue working on it. The autosave file is typically located in the same directory as the original GDG file, and it has the same name as the original file with the “.GDG.AUTOSAVE” extension added.

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